Design leadership – People Management

Honey People management

Team has been growing fast after the series B investment. It needed a person to handle comm & facilitation, career growth, and other managerial works. I answered the call and transitioned into a ppl manager at the beginning of 2019. It was NOT easy at first. After years of learning and practicing, I'm very proud to say I've built a 1st tier design team in LA today.

The team has been staffed to 20 designers by the end of 2020.
 •  Managers/Leads: Sean Dillingham, Joseph Calvo, Patty Johnson, Carly Chiao, Pat Capulong, Samantha Lopez
 •  Designers: Anita Wei, David Moon, Dayana Alvarez, Jared Brainerd, Jose Torres, Julie Logue, Justin White, Katherine Wang, Kevin Lam, Lawrence Yong, Malia Eugenio, Pavel Villarreal, Yeoj Kwon

My contribution to people management is embedded in the full talent cycle of Acquisition → Retention → Developing → Evaluating → Departure. To share a few case studies below.

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1. Design Thinking Workshop

Historically, the team was very strong in visual design, while comparatively weaker in UX. Meanwhile, PMs came to us with solutions already instead of problems. It was very obvious both the design and the product team needed more design education. I set up one of the goals that year as to level up UX under the product org (We reported through the product). Design Thinking workshop was one of the internal learning initiatives.

The Problem
HMW level up team's UX skill together with hiring to have more balanced skill sets as a team? HMW influence the product org to have a more user-centric approach?
The impact
The team has leveled up hugely in UX. The product org became better at framing the problem. The company started to have a strong culture of User First.

Identify the Gap

After rounds of chatting with designers and feature team partners, I identified a theme of 'unclear responsibility in UX works'. For example, some feature team PMs were drawing wireframes themselves. The reason was either our designers didn't know it was their job due to our 'Visual Heavy' culture or some designers were lacking UX skills. By putting everyone's skills on the skill radar, we needed to improve our team-wide UX skills.

Honey people management

Make the Plan

The design thinking workshop was just one initiative. Below are all initiatives that lead to the goal of 'Level up UX under the product org'.

  • Internal learning
  • ~Add UX level-up in goal setting (Team & individual)
  • ~Book/video of UX sharing
  • ~UX workshop
  • ~~Design Thinking workshop
  • ~Educating Honey C-Suites about user-centric design more
  • External hiring
  • ~Designers with stronger UX hiring
  • ~Design Managers with stronger UX hiring
  • ~More UXR hiring

Facilitate the Workshop

With the budget blessing from leadership, I was fortunate enough to work with William Evans on the design thinking workshop as a co-presenter.

Honey people management
Honey people management
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2. Team Designing

Honey went through a major reorg from the function team to the feature team to start the agile process. Honey Design was running as an internal agency prior to it where everyone sit together. This was not working anymore under the new product/eng structure. We needed a new way to structure our design org.

The Problem
HMW distribute ourselves into each feature team while still staying connected as a design team? HMW stay resilient to constant company reorg and output a more cohesive experience for customers?
The impact
One stone multiple birds. We achieved both feature team agility and design org cohesion. Started to output a more cohesive E2E experience.

Thanks to the book of Org Design for Design Org, we applied the Decentralized Partnership method with a minor twist. On top of that, we also had Design System team and Visual Art team embedded in the product design org to support other design verticals. Below is the process of how I came up with the org structure.

At first, I looked at how our product and eng org were structured. The product org was somehow structured by product portfolio while the eng org was structured by code repositories

Honey people management
Honey people management

Secondly, in order to design an org that can deliver cohesive E2E exp, while staying resilient to others' reorgs, I structured our team based on user journey points, which are 'Engage', 'Discover', 'Consider', 'Purchase', and 'Post Purchase'.

Honey people management

Everything seemed perfect for the design org. Well, there was one problem that new design vertical designers need to be equipped with all platforms knowledge, from the extension to the web to iOS to Android, which only a few senior designers were capable of. My last stroke was placing new roles called 'Platform Expert' on each platform while reporting into Design System. Their job was to ensure platform-wide excellence by making platform-specific patterns and E2E IA.

Honey people management
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3. Hiring Process Design

With all line managers staffed, I was delegating hiring. A guideline needed to be created to direct us on how to staff a stellar design org.

The Problem
HMW have a standardized hiring process to safeguard hiring exp on both sides and to acquire fit talents with aligned expectations?
The impact
Honey Design hiring has achieved velocity and quality at the same time. The team has been staffed from 3 to 20 ppl in 6 months. All tier-1 talents in the LA market.

I quickly synthesized some common pain points in our current hiring process to start.

  • Design Homework. Although it was a good filter for people who were truly interested in Honey, It took 1-2 weeks while not that ethical in tasking candidates works without paying.
  • Unaligned Expectation. Panelists were not validated to the right expectation. Sometimes, they were using senior-level requirements for entry-level candidates. Sometimes, they were focusing too much on crafts while the position needed was UX skills.
  • Randomly Designed Panel. We either brought in the whole team or other unrelated team members during the onsite. It did not only provide a comfortable onsite experience for candidates, nor did we collect enough correct signals.

With the theme in mind, I overhauled the entire hiring process as below.

Honey people management

A few things to call out:

  • Evolved Design homework → Onsite Whiteboarding
  • Each panel was assigned a skill area to validate
  • With a clearly defined career ladder for panelists to refer

Other hiring artifacts.

Honey people management
Honey people management
Honey people management
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4. Career Ladder Mapping

After the acquisition, Honey Design need to migrate into PayPal Design's career progression system.

The Problem
HMW merge our current Honey Design career system into PayPal's to better guide the team's career growth?
The impact
The team became clear about where they are at and what need to do for leveling up. Also, easier for managers to provide clearer goal setting and feedback giving.

The Honey Design career ladder then.

Honey people management

I mapped Honey Design's core skill area to PYPL Design's, and stretched Honey's career span to PYPL's wider one.

Honey people management

Then, I created new career ladders for both Product Designers and Visual Artists under my org. I also added routes for people managers.

Honey people management
Honey people management
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More Works